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Computer Networks · Lesson 1 of 7 · Updated ·

Computer Networks Basics — Types, Topologies and Devices

A computer network is two or more devices connected so they can share data. Your phone on Wi-Fi, an office of laptops and the whole internet are all networks — just of different sizes.

1. Types by size

TypeCoversExample
PAN (Personal)a few metresphone ↔ earbuds over Bluetooth
LAN (Local)a home, office, college buildingcollege computer lab, home Wi-Fi
MAN (Metropolitan)a citya city-wide cable network
WAN (Wide)countries, the worldthe internet, a bank's branch network

2. Topologies: how devices are connected

Star (devices around a central switch), bus (all on one cable) and ring (each device connected to two neighbours) topologies

TopologyProsCons
Stareasy to add devices; one broken cable affects one devicethe central switch is a single point of failure
Buscheap, little cableone break stops the whole network; collisions
Ringorderly data flowone break can stop everything (unless dual ring)
Meshvery reliable — many pathsexpensive, lots of cabling
Tree / hybridscales wellmore complex

Most modern LANs are star (everything connects to a switch); the internet backbone is closer to a mesh.

3. Network devices

Comparison: a hub (layer 1) sends to all ports; a switch (layer 2) sends only to the right port using MAC addresses; a router (layer 3) connects different networks using IP addresses

DeviceWhat it does
NIC (network card)connects a device to the network; has a MAC address
Hubrepeats data to every port (dumb, obsolete)
Switchlearns which MAC address is on which port and sends frames only there
Routerconnects different networks and picks the path using IP addresses
Modemconverts digital data to signals for the phone line / fibre / cable and back
Access pointgives Wi-Fi access to a wired network
Firewallfilters traffic using security rules

Your home "Wi-Fi router" is usually a modem + router + switch + access point + firewall in one box.

4. Key words you'll hear

  • Bandwidth — maximum data per second (e.g. 100 Mbps).
  • Latency — delay for data to travel (ms). Gaming and video calls care about this.
  • Throughput — what you actually get.
  • Protocol — agreed rules for communication (HTTP, TCP, IP).
  • Client–server — clients request, servers respond (websites). Peer-to-peer — every device can be both (torrents).

5. Transmission modes

  • Simplex — one way only (TV broadcast).
  • Half duplex — both ways, one at a time (walkie-talkie).
  • Full duplex — both ways at once (phone call).

Common mistakes

  • Saying "switch and router are the same". A switch connects devices in a network; a router connects networks.
  • Confusing bandwidth (capacity) with speed experienced (throughput, latency).

Quick recap

  • PAN < LAN < MAN < WAN by area.
  • Topologies: star (most common), bus, ring, mesh, hybrid.
  • Hub (all ports), switch (MAC, right port), router (IP, between networks).
  • Bandwidth = capacity; latency = delay.

Practice what you learned

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